AGE
年龄是一款免费软件,用于创建2D冒险游戏,而无需技术编程技能。一些脚本概念足以掌握所有功能。所提供的工具非常易于使用,主要用于非程序员,更具体地用于想要创建自己的冒险游戏的编剧..
基本信息
- 更新日期:
- 版本:
- 最新版
- 类型:
- 软件
- 平台:
- Steam
- 评分:
- 发布日期:
- 2018-05-08
- 价格:
- 免费
- 开发者:
- Petite Fleur Productions Sylvain Seccia
AGE游戏截图
AGE游戏简介
AGE is a free software for creating 2D adventure games without the need for technical programming skills.
A few notions of scripting are enough to master all the features. The tools offered are very easy to use and are intended primarily for non-programmers, and more specifically for screenwriters, artists and game designers who want to create their own adventure games.
Why use AGE?
Maybe your visual universe is in place but you don’t know how to turn it into a video game?
Maybe programming is a big obstacle to making your Point & Click or Visual Novel project a reality?
Perhaps you have already tested software like Unity or Unreal without much success?
Maybe you even tried to partner with a developer to complete your project?
AGE will allow you to make your future video games by being primarily concerned with the artistic creation of your project.
A Singular Interface
AGE offers a new interface approach based on an original concept of pages and little used in application development software.
The interface has two parts: the common part and the part reserved for pages. In the first part, you can access the main menu at the top left, the toolbar at the top right and page navigation at the bottom of the window. These areas are fixed and ubiquitous, and share functionality with multiple editors. The second part is on the contrary dynamic and it is reserved for the project, the scenario, the generation of the executables, the teaching resources and of course the editors such as the scene editor that you will use most often.
Editors are dedicated to the production of assets, that is to say to the creation and editing of objects (including characters), scenes, dialogues, players (including inventories), cutscenes and visual effects.
Transcribe your Scenario
The scenario editor is at the heart of the environment, making it possible to define the narrative flow of the game. It is therefore not necessary to program a state machine to control the puzzles since AGE already offers a ready-to-use tool. All you have to do is add nodal boxes to the scenario and connect them to each other. In runtime, an interpreter is responsible for updating the states when the game creator decides to validate a riddle following a player’s action. In other words, the creator only needs to notify the validation of a box when the player solves the puzzle in question. Scripts integrate with node boxes and editor events.
Create your Objects and Characters
The object editor allows you to create objects in the broad sense of the term and configure them to then control them in scenes. The generic term object is therefore used to mention both active and static objects in the scene, inventory items and game characters.
The first column of the interface lists the three default animations STOP, WALK and TALK (even if they are empty), and just below: the name of your animations. Each animation has its own parameters.
The second column exposes by category the properties of the object, animations and sub-objects.
The third column is reserved for viewing the selected frame.
The frames of the selected animation are displayed at the bottom of the editor.
Stage your Story
The scene editor allows you to compose the levels of the game by placing the objects and adding the necessary interactions. Most of your time will be spent on this editor.
One of the strengths of AGE lies in its simplicity of defining the character’s walking area and associating an action with a behavior. In the majority of cases when the player decides to retrieve an object present in the scenery by clicking on it, the character must first move towards this object and possibly play the appropriate animation to pick up the object. This sequence of steps is achievable without writing a single line of code using grids and cells.
You can also create in-game cutscenes using timelines by placing shots in your scene.
Timelines have two main uses: to create in-game cutscenes and transitions by taking advantage of shots. One of the very practical advantages is being able to attach music and add subtitles while respecting the synchronization of all the elements present on the timeline, including the execution of scripts.
Write and Translate your Dialogs
The dialog editor allows you to write and structure your interactive conversations. For a narrative adventure game, you will often have to work in parallel on the scene editor and the dialogue editor to trigger state changes. You can skip this editor if your gameplay is essentially based on object puzzles without narration, as it was the case with my game Vive le Roi.
Quick access to the current language makes it possible to translate or verify sentences in the blink of an eye without exporting CSV files.
An intuitive Visual Scripting
AGE has two modes to allow you to edit your scripts according to your level and your habits: the expert mode using a classic code editor and the much more intuitive Visual Scripting mode designed especially for AGE.
Switching from one mode to another is possible at any time.
Désiré
The adventure began with Désiré, the first Point & Click game I created with AGE first version which at that time was simply an internal tool I used for my own. To date, Désiré has reached two million downloads and won many awards in the world.
Then the tool has continued to evolve over the years after the release of Désiré to become a software in its own right in order to give you the possibility of creating, in turn, your own adventure game with ease.
中文翻译
年龄是一款免费软件,用于创建2D冒险游戏,而无需技术编程技能。
一些脚本概念足以掌握所有功能。所提供的工具非常易于使用,主要用于非程序员,更具体地用于想要创建自己的冒险游戏的编剧,艺术家和游戏设计师。
为什么使用AGE?
也许你的视觉宇宙已经就位,但你不知道如何把它变成一个视频游戏?
也许编程是一个很大的障碍,使你的点 & 点击或视觉小说项目一个现实?
也许你已经测试了像Unity或Unreal这样的软件,没有太大的成功?
也许你甚至试图与开发人员合作来完成你的项目?
AGE将允许你通过主要关注你的项目的艺术创作来制作你未来的视频游戏。
一种奇异接口
年龄提供了一种新的基于页面概念的原始概念,在应用程序开发软件中使用很少。
界面有两个部分: 公共部分和保留给页面的部分。在第一部分中,您可以访问左上方的主菜单,右上方的工具栏和窗口底部的页面导航。这些领域是固定和无处不在的,并与多个编辑器共享功能。第二部分是动态的,它是为项目,场景,可执行文件的生成,教学资源,当然还有编辑,如场景编辑器,你会经常使用。
编辑者致力于资产的制作,也就是说对象 (包括人物) 、场景、对话、玩家 (包括清单) 、过场动画和视觉效果的创作和编辑。
转录您的方案
场景编辑器是环境的核心,使得可以定义游戏的叙事流程。因此,没有必要编程状态机来控制谜题,因为AGE已经提供了一种随时可用的工具。您所要做的就是将节点框添加到场景中,并将它们相互连接。在运行时,当游戏创建者决定在玩家的行动后验证一个谜语时,解释器负责更新状态。换句话说,当玩家解决有问题的谜题时,创建者只需要通知一个盒子的验证。脚本与节点框和编辑器事件集成。
创建您的对象和字符
对象编辑器允许您创建术语广义的对象,并将其配置为然后在场景中控制它们。因此,通用术语对象用于提及场景中的活动对象和静态对象、库存物品和游戏角色。
界面的第一列列出了三个默认动画STOP,WALK和TALK (即使它们是空的),下面是: 你的动画的名称。每个动画都有自己的参数。
第二列按类别公开对象、动画和子对象的属性。
第三列保留用于查看所选帧。
所选动画的帧显示在编辑器的底部。
舞台你的故事
场景编辑器允许您通过放置对象并添加必要的交互来组成游戏的关卡。你的大部分时间将花在这个编辑上。
的强项之一年龄在于它简单地定义角色的行走区域,并将一个动作与一个行为关联起来。在大多数情况下,当玩家决定通过点击来检索存在于风景中的物体时,角色必须首先向该物体移动,并可能播放适当的动画来拾取该物体。这种步骤序列是可以实现的,而无需使用网格和单元格编写一行代码。
您还可以通过在您的场景中放置镜头来创建游戏中的过场动画。
时间轴有两个主要用途: 通过利用镜头来创建游戏中的过场动画和过渡。其中一个非常实用的优点是能够附加音乐并添加字幕,同时尊重时间轴上存在的所有元素的同步,包括脚本的执行。
书写和翻译你的对话
对话框编辑器允许您编写和构造您的交互式对话。对于叙事冒险游戏,您将经常要在场景编辑器和对话编辑器上并行工作,以触发状态变化。你可以跳过这个编辑器,如果你的游戏基本上是基于对象拼图没有叙述,因为它是我的游戏的情况Vive le Roi.
对当前语言的快速访问使得在不导出CSV文件的情况下翻译或验证句子成为可能。
一种直观的可视化脚本
年龄有两种模式,允许您根据您的水平和习惯编辑脚本: 使用经典代码编辑器的专家模式和更直观的可视化脚本模式年龄.
从一种模式切换到另一种模式在任何时候都是可能的。
Désiré
冒险开始于Désiré,第一个点 & 点击我创建的游戏年龄第一个版本,当时只是我自己使用的内部工具。到目前为止,Désiré已达到200万次下载量,并在世界范围内获得许多奖项。
然后,该工具在发布后的几年里一直在继续发展Désiré成为一个软件在它自己的权利,以便给你创造,反过来,你自己的冒险游戏的可能性。