Back To Life 3
小有益细胞的旅程达到了它的最后一章,通过各种奇妙的微观世界,一个目标: 通过构造和组合在一起的有益气泡来填充整个可见的织物,将生命带到周围的环境中。 在这最后的旅程中,小细胞将..
基本信息
- 更新日期:
- 版本:
- 最新版
- 类型:
- 独立
- 平台:
- Steam
- 评分:
- 发布日期:
- 2014-12-16
- 价格:
- ¥3.90
- 开发者:
- Carlo D'Apostoli Projects Strategy First
Back To Life 3游戏截图
Back To Life 3游戏简介
The journey of the small beneficial cell reaches its final chapter, through various wonderful microscopic worlds with one goal: to bring life to the surrounding environment by constructing and combining together beneficial bubbles to fill the whole visible fabric.
In this last journey, the small cell will cross several biological worlds that represent various states of matter: Solid, Ice, Water, Gas, Plasma.
During the adventure, the cell will encounter multiple enemies, random barriers and obstacles of all kinds and with different features, harmless or lethal.
Our protagonist will find while traveling various bonuses that will facilitate the journey.
Each level is procedurally generated, so any game scenario is always unpredictable!
Objectives of the game
To revitalize and fill the tissue underneath the small cell will use a method entirely new: the modular bubbles!
By drawing, closing and joining together the microscopic filaments, the small cell will create a kind of wonderful, colorful and beneficial structure, with which it will be able to overcome the various levels.
The aim of the game is to fill with organic filaments a certain percentage of the playing field.
These organic filaments will create bubbles that can be joined together by means of the vertices.
To pass each level you have to fill the required percentage within a time limit, paying attention to the barriers, obstacles and enemies present.
Composable Bubbles Engine (CBE):
This engine allows you to create multiple beneficial bubbles using vertices of existing ones.
MAIN FEATURES:
PROCEDURAL LEVEL GENERATION
LOAD/SAVE CURRENT LEVEL AND GAME STATS
GAME RANKINGS AND HIGH SCORES
ON-SCREEN MAP
COMPOSABLE BUBBLES
ORGANIC SCENARIO
500 PROCEDURAL LEVELS
FIVE WORLDS
More features:
Five camera modes ( normal, dynamic ,‘map’, perspective and dynamic perspective )
Two game speeds
Two game difficulties
Two enemies speeds
Enemies
Generic cell: only stops the creation of bubbles.
Bacterium: if touched, it decreases the time available.
Virus: if touched, it increases the filling percentage
Speed viruses: if touched, it decreases the speed of the protagonist.
Parasite “length”: if touched, it lowers the length of the design of the bubble.
Parasite “range”: if touched, lowers the lock range with neighboring nodes.
Bonuses
Time bonus: increases the time available.
Power up bonus: decreases the rate of filling necessary to pass the level.
Speed bonus: increases the speed of the protagonist.
Length Bonus: increases the length of the drawing of the bubble.
Range Bonus: increases the range of coupling with the neighboring nodes.
Worlds
World 1 – Solid state of matter: ROCK
World 2 – Frozen state of matter: ICE
World 3 – Liquid state of matter: WATER
World 4 – Gaseous state of matter: GAS
World 5 – Fluid state of matter: PLASMA
中文翻译
小有益细胞的旅程达到了它的最后一章,通过各种奇妙的微观世界,一个目标: 通过构造和组合在一起的有益气泡来填充整个可见的织物,将生命带到周围的环境中。
在这最后的旅程中,小细胞将跨越几个代表各种物质状态的生物世界: 固体,冰,水,气体,等离子体。
在冒险过程中,细胞会遇到多个敌人,随机障碍和各种不同特征的障碍,无害或致命。
我们的主人公会在旅行时发现各种奖金,这将促进旅程。
每个级别都是在程序上生成的,所以任何游戏场景总是不可预测的!
游戏的目标
为了振兴和填充下面的组织将使用一种全新的方法: 模块化的气泡!
通过绘制,关闭和连接在一起的微观细丝,小细胞将创建一种奇妙的,丰富多彩的和有益的结构,它将能够克服各种水平。
游戏的目的是用有机细丝填充一定比例的比赛场地。
这些有机细丝会产生可以通过顶点连接在一起的气泡。
要通过每个级别,你必须在一个时间限制内填写所需的百分比,注意障碍,障碍和敌人。
可组合气泡发动机 (CBE):
此引擎允许您使用现有顶点的顶点创建多个有益的气泡。
主要特征:
程序级别生成
负载/节省电流水平和游戏状态
游戏排名和高分
屏幕上的地图
COMPOSABLE BUBBLES
有机场景
500程序水平
五个世界
更多功能:
五种相机模式 (普通,动态,“地图”,透视和动态透视)
两局速度
两局困难
两个敌人速度加快
敌人
通用单元格: 只停止气泡的产生。
细菌: 如果接触,它会减少可用的时间。
病毒: 如果触摸,它会增加填充百分比
速度病毒: 如果触摸,它会降低主角的速度。
寄生虫 “长度”: 如果触摸,它会降低气泡的设计长度。
寄生虫 “范围”: 如果触摸,降低与相邻节点的锁定范围。
奖金
时间奖金: 增加可用时间。
通电奖金: 减少必要的充填率,以通过水平。
速度加成: 增加主角的速度。
长度奖金: 增加气泡的绘制长度。
范围奖金: 增加与相邻节点的耦合范围。
世界
世界1-物质的固态: 岩石
世界2-物质的冰封状态: ICE
世界3-物质的液体状态: 水
世界4-气态物质状态: 气体
世界5-物质的流体状态: 等离子体