Shivering Hearts
探索一个独特的幻想设置与你的童年的朋友,Rin,并发现什么弊病困扰着寒心村。成为一个丰富多彩的角色和体验美丽,心痛,浪漫,死亡,希望,虚无主义,背叛,遗憾,损失,甚至可能帮助处..
基本信息
- 更新日期:
- 版本:
- 最新版
- 类型:
- 冒险
- 平台:
- Steam
- 评分:
- 发布日期:
- 2020-07-21
- 价格:
- ¥22.5
- 开发者:
- Mischa
Shivering Hearts游戏截图
Shivering Hearts游戏简介
Explore a unique fantasy setting with your childhood friend, Rin, and uncover what ills are plaguing the village of Shivering Hearts.
Become enraptured by a colourful cast of characters and experience beauty, heart-ache, romance, death, hope, nihilism, betrayal, regret, loss, and maybe even help someone on the verge of complete mental collapse.
Features
- Beautifully detailed, hand-drawn watercolour landscapes and characters.
- An emotionally gripping story that reacts to your choices.
- Meet a cast of 17 characters, each with their own personalities, goals and dreams.
- The game is a complex web of intricate dialogue choices and cascading consequences. Almost every choice has unique dialogue and outcomes.
- No combat or leveling. This might seem strange to put as a "feature", but I don’t want to misrepresent the experience as a typical RPG, even though I would love to design such mechanics
Free Demo
Check out the free demo above for an exclusive ending! I believe demos are great for people to try out an experience and see if it resonates with them without committing to a price point.
Why I made this
Over the past 9 months, I created Shivering Hearts by myself with RPG Maker MV in my free time to show my artistic skills. I also wanted to create something that brings back the magic that I sorely miss from old school 1990s PC RPGs like Baldur’s Gate 2, Fallout 1, 2, and Planescape; Torment. CLANNAD, Undertale, LISA: the Painful RPG, and Oneshot were also huge influences.
Role Playing Games can be so much more than combat, stats, character builds and optimal play (however, I still value these game design aspects very, very much). I wanted to challenge myself to see if I can still create an engaging experience that doesn’t have combat or leveling mechanics, within a 1 month period. That turned into 10 months. I wanted to make a game with deep conversation trees, memorable characters and an emotionally touching story. RPG Maker MV allowed me to create and bug-test very intricate dialogue trees that match the quality and scale of those older titles but at the fraction of the development time and with plenty of polish. I hope that I have done those games justice.
中文翻译
探索一个独特的幻想设置与你的童年的朋友,Rin,并发现什么弊病困扰着寒心村。
成为一个丰富多彩的角色和体验美丽,心痛,浪漫,死亡,希望,虚无主义,背叛,遗憾,损失,甚至可能帮助处于完全精神崩溃边缘的人。
特点
- 精美细致,手绘水彩景观和人物。
- 一个情感扣人心弦的故事,对你的选择做出反应。
- 遇到17个角色的演员阵容,每个人都有自己的个性、目标和梦想。
- 游戏是一个复杂的网络,包含着错综复杂的对话选择和连锁后果。几乎每一个选择都有独特的对话和结果。
- 没有战斗或平级。这可能会作为一个 “功能” 看起来很奇怪,但我不想把这种体验歪曲为典型的RPG,尽管我很想设计这样的力学
免费演示
查看上面的免费演示,以获得独家的结局!我相信演示非常适合人们尝试一种体验,并在不承诺价格点的情况下与他们产生共鸣。
为什么我做这个
在过去的9个月里,我在空闲时间用RPG Maker MV自己创作了抖心,以展示我的艺术功力。我还想创造一些东西,带回我从90年代老式PC RPG中深切怀念的魔力,比如博德之门2,辐射1、2和Planescape; 折磨。CLANNAD,Undertale,LISA: 痛苦的RPG和Oneshot也是巨大的影响。
角色扮演游戏可以比战斗,统计数据,角色构建和最佳游戏 (然而,我仍然非常非常看重这些游戏设计方面)。我想挑战自己,看看我是否还能在1个月内创造一种引人入胜的体验,没有战斗或水平机制。这变成了10个月。我想做一个游戏,里面有深刻的对话树,令人难忘的人物和一个情感感人的故事。RPG Maker MV允许我创建和错误测试非常复杂的对话树,这些对话树的质量和规模,但在开发时间的一小部分,并与大量的抛光。我希望我做了那些游戏的正义。