World of Subways 1 – The Path
地铁世界1号线将从哈德逊河下的纽约前往纽瓦克。原路线几乎平分在地下和地上路段。以出色的图形这个模拟器也非常重视火车和货车的原始物理。路线图约50公里长的纽约路径连接新泽西州和纽..
基本信息
- 更新日期:
- 版本:
- 最新版
- 类型:
- 休闲
- 平台:
- Steam
- 评分:
- 发布日期:
- 2014-11-05
- 价格:
- ¥34.0
- 开发者:
- Aerosoft GmbH TML-Studios
World of Subways 1游戏截图
World of Subways 1游戏简介
The World of Subways 1 line is going from New York beneath the Hudson-River to Newark. The original route is almost equally split in underground and above ground sections. Coming with excellent graphics this simulator also puts a lot of emphasis on original physics of the train and wagons.
Route map
The New York Path Route, approx 50 kilometers long, connects the states of New Jersey and New York . More than 40 % of the route is above ground.
Complete Feature List
Here´s what you can expect from the forthcoming THE PATH New York Underground" route of "World of Subways". A feature list to be exited about.
- Animated display monitors at stations.
- Random animated persons at stations
- Realistic shift service to schedule.
- Incident options which can happen during shift service.
- Intelligent and custom announcements
- Passenger volume dependend on time if day.
- Simulation of wear and tear caused by style of operation (can be selected via options)
- Extensive scoring system, adding to the excitement and fun.
- Custom setting of destination display during operations.
- Opening doors to be seen from either inside or outside, controlled by the player
- Doors can be openend seperately. Options are the doors on the right and left side of the train. Of course you can also open both sides at the same time.
- Break Spark – Spaces in between the live rails can produce break sparks on the current collectors which can be seen as lightning flashes and which can also be heard. This is best to be seen in a tunnel as the tunnel walls will be lit for a split second when this happens.
- Train vibration – as soon as the train starts moving, vibrations will take effect on the train.
- Train swings – The train will start swinging the higher the speed. You will especially get this kind of feel in the cab. Hard braking will also produce this effect and the train will still be in a swinging motion when it has come to a full stop.
- Configurable key commands – The player can freely configure keys to his liking. He can for instance configure the key for the brake lever wherever he wants.
- 3D – Cockpit with rotatable camera – allowing the player to look around. By using a key stroke the view angle will be centered again.
- Free movement inside the train – While the train is stationary at a station you will have the option to switch to an ego perspective inside the passenger car. You can move by using keyboard commands, view angles can be controlled with the mouse.
- Free movement on the station – you can get off the train at any station and move around (ego perspective). There will also be some missions starting on the platform of a station. The player will have to walk into to the train, into the cab which is seperated from the passenger area by a door.
- Changing of cabs at a terminus – sometimes you will have to change the cabs during a mission. You will have to do this at Hoboken at the weekends when shift operation is active. The train driver has to leave the cab, the train and then walk along the platform to the other end. He then gets into the train and cab again to prepare for departure.
- Realistic lighting on the trains – Pixel lighting allows a correct display of the amount of light. You probably know what it looks like when thinking of a flashlight shining agains a wall. Pixel lighting allows the display of such lighting effects as can already be seen in some ego shooter games. This effect will amaze you when driving at night or through a tunnel.
Physics
The physics have been developed considering the real life physics and as used on training simulators. It also contains the vibrating of parts of the 3D cockpit and the movement of the carriage in relation to its speed and brake power. Another plus in terms of realism is the turning angle inside the cab.
Graphics
The developed simulator is based on a modern 3D- engine. It is therefor possible to calculate and use real time lighting in the tunnel systems by using the numerous lights available.
TML-Studios also use various shader – models. In the following screenshot you can see details of a track on the outside view. You can clearly see the 3 dimensional gravel which have been created through Parallax – Mapping. In addition a Specular – Map shows the realistic shining effect of the gravel.
Switchable Motion – Blur evokes a fascinating feel for speed.
Riding through a tunnel you will see how the lights will take effect on the cockpit. If the cockpit is at a tunnel light it will be directly lit. A few seconds later the cockpit is dark again. To get a better impression you can see three cuboids which simulate the cockpit in motion.The front one is at a tunnel light and gets a full beam from the tunnel lamp.The second cuboid is out of reach of the radius of the lighting. The third cuboid reaches another light and is set alight again.
Sound
The Subway Simulator will have a high definition 3D Sound. A special technique has been used for recording the sounds. The recording microphones were placed at the same distance as the human ear during recordings. This ensures a very realistic sound atmosphere when using earphones.
Don`t miss to visit the official TML-Studios website at: http://www.world-of-subways.com
中文翻译
地铁世界1号线将从哈德逊河下的纽约前往纽瓦克。原路线几乎平分在地下和地上路段。以出色的图形这个模拟器也非常重视火车和货车的原始物理。
路线图
约50公里长的纽约路径连接新泽西州和纽约州。超过40% 的路线是在地面上。
完整功能列表
以下是你对即将到来的 “地铁世界” 纽约地铁路线的期望。要退出的特色列表。
- 车站的动画显示监视器。
- 车站随机动画人
- 现实的轮班服务到时间表。
- 在轮班服务期间可能发生的事件选项。
- 智能和定制公告
- 客运量取决于时间。
- 模拟操作风格引起的磨损 (可通过选项选择)
- 广泛的评分系统,增加了刺激和乐趣。
- 操作过程中目标显示的自定义设置。
- 从内部或外部看到的开门,由玩家控制
- 门可以单独开口。选项是列车右侧和左侧的车门。当然也可以同时打开两边。
- 打破火花-带电轨道之间的空间可以在集电器上产生断裂火花,这可以被视为闪电闪光,也可以听到。这是最好在隧道中看到的,因为当这种情况发生时,隧道墙壁将被点亮一秒钟。
- 火车振动 — 火车一开始移动,震动就会对火车产生作用。
- 火车摇摆-火车将开始摇摆速度越高。在驾驶室里你会特别得到这种感觉。硬制动也会产生这种效果,列车在完全停止时仍然会处于摆动的运动中。
- 可配置的按键命令-玩家可以根据自己的喜好自由配置按键。例如,他可以在任何他想要的地方配置制动杆的钥匙。
- 3D-带有可旋转摄像头的驾驶舱-允许玩家环顾四周。通过使用按键,视角将再次居中。
- 列车内的自由运动-当火车在车站静止时,你可以选择在客车内切换到自我视角。您可以通过使用键盘命令移动,视图角度可以用鼠标控制。
- 在车站上自由移动-您可以在任何车站下车并四处移动 (自我视角)。在一个车站的月台上也会有一些任务开始。玩家将不得不走进火车,进入驾驶室,驾驶室由门与乘客区分开。
- 在总站更换出租车-有时在执行任务期间,您将不得不更换驾驶室。你将不得不在霍博肯做这件事在周末,当轮班操作是活跃的。火车司机必须离开驾驶室,火车然后沿着站台走到另一端。然后他再次上火车和驾驶室准备出发。
- 火车上的逼真照明-像素照明允许正确显示光量。你可能知道当想到手电筒闪耀着一堵墙时,你可能知道它是什么样子。像素照明允许显示这样的照明效果,这在一些自我射击游戏中已经可以看到。这种效果会让你在夜间开车或通过隧道时感到惊讶。
物理学
物理学是考虑到现实生活中的物理学和训练模拟器上使用的。它还包含3D驾驶舱零件的振动以及与它的速度和制动功率有关的运动。就现实主义而言,另一个加号是驾驶室内部的转弯角度。
图形
开发的模拟器基于现代3D引擎。因此,可以通过使用可用的大量灯来计算和使用隧道系统中的实时照明。
TML-Studios也使用各种shader – model。在下面的屏幕截图中,您可以在外部视图中看到轨道的详细信息。您可以清楚地看到通过视差映射创建的三维砾石。此外,镜面地图显示了现实的闪光效果的碎石。
Switchable Motion – Blur唤起对速度的迷人感觉。
通过隧道骑行,您将看到灯光将如何在驾驶舱上生效。如果驾驶舱在隧道灯处将直接点亮。几秒钟后驾驶舱又黑了。为了获得更好的印象,你可以看到三个长方体,它们可以模拟驾驶舱的运动。前面的一个是在隧道灯上,从隧道灯中获得一个完整的光束。第二个长方体距离照明的半径是遥不可及的。第三个长方体到达另一个光,再次点燃。
声音
地铁模拟器将有一个高清3D声音。一种特殊的技术被用于记录声音。录音麦克风在录音时被放置在与人耳相同的距离。这确保了使用耳机时非常逼真的声音氛围。
不要错过访问TML-Studios官方网站:Http: // www.world-of-subways.com