The Art of Fight | 4vs4 Fast-Paced FPS
战斗的艺术是VR中节奏最快的多人射击游戏。它使用一个改变游戏规则运动方法,避免晕车,允许无与伦比的4v4竞争对手在线或针对可配置机器人。喜欢虚拟现实,我们想创造一个致力于VR哲..
基本信息
- 更新日期:
- 版本:
- 最新版
- 类型:
- 动作
- 平台:
- Steam
- 评分:
- 发布日期:
- 2017-02-17
- 价格:
- 免费
- 开发者:
- raptor lab
The Art of Fight游戏截图
The Art of Fight游戏简介
The Art of Fight is the fastest-paced multiplayer shooter in VR.
It uses a game-changing locomotion method that avoids motion sickness, allowing unparalleled 4v4 competitive battles online or against configurable bots.
Being fond of virtual reality, we wanted to create a world dedicated to VR philosophy. Science-fiction and VR are full of good storylines revolving around firefights. We strongly inspired ourselves from the universes of Matrix and Avalone to create our very own world.
About the gameplay:
Each game is divided into 10 rounds (the winner is the first to get to 6; the game can also end with a draw at 5). Each round lasts 2 minutes with 40 seconds extra time when an objective is being disputed. For each new round, players receive money to buy new gear (firearms, weapons, grenades, bulletproof vests, etc.). Survivors keep the gear they bought for the next round. One of the teams’ objective is to carry a virus to the infection zones. The opposing team has to recover the object before the first team is able to carry out its mission. The game is made to be as realistic as possible when it comes to weapon control. For example, you will need to reload your firearms yourselves (don’t forget to bring as many magazines on you as possible) and to properly aim.
For this project, we have developed a brand new natural motion technique. This technique is based on the observation that when we walk our hands often move in the opposite direction of our feet. The player can “catch” the air by clicking on the “menu” button of the controllers and “pull” or “push” their body in the intended direction. This allows the player to move in an intuitive and comfortable manner (and prevents motion sickness) while being fast and agile and, most importantly, without ever ruining the immersion.
For the most sensitive people, it is possible to display a “comfort capsule” which surrounds the player during fast moves. This way, the player will not suffer from nausea as they will have the impression of being inside a cockpit, thus providing their brain fixed reference points to rely on.
The game is also designed to be compatible with the majority of VR motion interfaces, such as 3D treadmills and other feet controllers.
VR is a revolutionary technology and we want to create a FPS that shows exactly that. All your feedback is welcome and we will take it into account while proceeding with the game development.
中文翻译
战斗的艺术是VR中节奏最快的多人射击游戏。
它使用一个改变游戏规则运动方法,避免晕车,允许无与伦比的4v4竞争对手在线或针对可配置机器人。
喜欢虚拟现实,我们想创造一个致力于VR哲学的世界。科幻和VR充满了围绕交火的良好故事情节。我们从矩阵和阿瓦隆的宇宙中强烈地激励自己,创造我们自己的世界。
关于游戏玩法:
每场比赛分为10局 (胜者为第一个打到6个; 比赛也可以以5个平局结束)。当一个目标受到争议时,每轮持续2分钟,额外的时间为40秒。对于每一轮新回合,玩家都会收到钱购买新的装备 (枪械、武器、手榴弹、防弹背心等)。幸存者保留下一轮购买的装备。其中一个团队的目标是携带病毒到感染区。对方队伍要在第一个小队能够执行任务之前追回物体。当涉及到武器控制时,游戏是尽可能现实的。例如,你需要自己重新装上你的枪械 (不要忘记带上尽可能多的杂志),并正确瞄准。
对于这个项目,我们开发了一种全新的自然运动技术。这种技术是基于这样的观察,当我们走路时,我们的手经常向我们的脚相反的方向移动。玩家可以通过点击控制器的 “菜单” 按钮来 “捕捉” 空气,并在预期的方向上 “拉动” 或 “推动” 他们的身体。这允许玩家以直观和舒适的方式移动 (并防止晕车),同时快速和敏捷,最重要的是,不会破坏沉浸。
对于最敏感的人来说,可以在快速移动过程中显示一个 “舒适胶囊”。这样,玩家就不会感到恶心,因为他们会有在驾驶舱内的印象,从而为他们的大脑提供固定的参考点。
该游戏还被设计为与大多数VR运动界面兼容,例如3D跑步机和其他脚控制器。
VR是一项革命性的技术,我们希望创建一个FPS,显示出这一点。欢迎您的所有反馈,我们将在进行游戏开发时将其考虑在内。